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Zones are important for defining things like the setup of forces for both sides and even the preferred setup for the AI. Victory can be assigned by Victory Points comparison, or a number of controlled Victory Hexes, or building(s), or maybe a Zone must be clear of all enemies, or at least "no good order enemy" is in a zone. Explain the victory conditions, special rules, and/or events. Players can edit the Scenario information such as who is fighting, why, when, where. If you are a player that ever dreamed of creating a monster battle you now can. Or a player can choose a long narrow layout, one map by three, and so on. From there a player can create a map of up to nine boards large! Three by three. Players can select whether they are turned sideways or not. Players can any maps provided in the DLC they own. This allows you to create many new and exciting conflicts, for example, to design a scenario between the Dutch and the Japanese fighting in the Dutch East Indies. Players can design scenarios between more than one DLC if you published your scenario, players would need to own both DLCs too. Naturally, you need to own the respective module DLCs to be able to do this. Players can also edit all existing scenarios providing in DLC's. Players can create their own scenarios by selecting the combat forces, maps, scenario events, victory conditions, AI options, and any other special scenario conditions. The Scenario Editor is more a Scenario Builder and allows players to design their own scenarios for either Digital games, Tabletop Simulators, or our Board games. SCENARIO EDITOR AND DESIGNING YOUR OWN SCENARIOS
Or if you want to promote yourself? What price will your men pay? These types of choices the player will need to face from battle to battle making for a great gaming experience. Players will face the hard choices of if this is a lost fight and is it best to conserve our men for the next fight. This adds another dimension to the choices. Make my men all run like crazy, it doesn't matter if they get mown down, we just need to take the objective. Speaking of which: in a regular scenario, we all know the feeling of - OK this is the last turn. Players can also gain extra points for Reinforcements that usually come in at a later turn during the scenario. A Player's core troops carry over from scenario to scenario and your leader will gain points based on the actions your leader conducts and is successful at completing. Likewise, it can be easy to lose points: lose the battle, fail to rally a squad, etc. The things that will get you points are for actions such as rally a squad, capture a victory hex, activate an event, direct fire that eliminates an enemy squad. Players need to acquire enough points during the battle. The ability to improve your ratings aka 'rank up' isn't particularly easy. A Player's leader can gain leadership experience and improve their morale. Players can create up to 13 mission campaigns and let you have the option of selecting a personal leader that you can name and starts with a random leadership, morale, and movement rating. Players may also select a totally non-standard work map such as a desert map. For example, Players that own the Heroes of Normandy and Heroes of the Nam DLC modules could have the Viet Cong forces from Heroes of the Nam's face off against the German forces from Heroes of Normandy.
#Battle bay generator generator
The Battle Generator also allows players to mix and match forces and maps from the different game DLC modules to generate historical and hypothetical battles making some for some very unique battles. A player can then modify up or down the total points available to each side allowing players to play balance one player skill lever against another. There five types of battles to select from Attack, Defend and, Meeting Engagement, Major Assault, Search and Destroy, and Breakthrough.
The amount of points is defined by the forces and the type of battle you want to generate. The Battle Generator provides pre-defined Unit Costs for all forces for each DLC.
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Players may download user-created scenarios from our Steam Game Depot Workshop at the link below. The computer AI will select and set up its own forces automatically.
#Battle bay generator update
Players can choose the size of their campaign (small, medium, and large) the system will randomly create Battle Generator-made scenarios and in a future update will also allow pre-designed scenarios mixed in with generated scenarios.
#Battle bay generator series
Battle Generator and Scenario Editor have been tailored to work with all Lock ‘n Load Tactical DLC modules in the series past, present, and future. LnLT Battle Generator and Editor DLC will add features to all owned DLC modules, by allowing you to generate random battles and design your own scenarios, and adding an RPG campaign. Over deze content It's More Than Just A Battle Generator and Scenario Editor,